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<rdf:RDF xml:base="http://sw.opencyc.org/2008/06/10/concept/"
         xmlns="http://sw.opencyc.org/2008/06/10/concept/"
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  <owl:Ontology rdf:about="http://sw.opencyc.org/2008/06/10/concept/">
    <owl:versionInfo>2008/06/10</owl:versionInfo>
    <rdfs:comment xml:lang="en">

      OpenCyc Knowledge Base

      Copyright© 2001-2008 Cycorp, Inc., http://www.cyc.com/, Austin, TX, USA

      This file contains an OWL representation of information contained 
      in the OpenCyc Knowledge Base. The content of this OWL file is 
      licensed under the Creative Commons Attribution 3.0 license whose 
      text can be found at http://creativecommons.org/licenses/by/3.0/legalcode. 
      The content of this OWL file, including the OpenCyc content it represents, 
      constitutes the "Work" referred to in the Creative Commons license. The terms of 
      this license equally apply to, without limitation, renamings and other 
      logically equivalent reformulations of the content of this OWL file 
      (or portions thereof) in any natural or formal language, as well 
      as to derivations of this content or inclusion of it in other ontologies.

    </rdfs:comment>
  </owl:Ontology>

  <owl:AnnotationProperty rdf:about="http://sw.cyc.com/CycAnnotations_v1#externalID">
    <rdfs:label xml:lang="en">externalID</rdfs:label>
    <rdfs:comment xml:lang="en">
      A unique, language-neutral, variable-sized identifier
      for a concept that can be used to refer unambiguously to that concept across 
      OWL exports or across Cyc inference engines.
    </rdfs:comment>
    <rdf:type rdf:resource="http://www.w3.org/2002/07/owl#FunctionalProperty"/>
  </owl:AnnotationProperty>

  <owl:AnnotationProperty rdf:about="http://sw.cyc.com/CycAnnotations_v1#label">
    <rdfs:label xml:lang="en">label</rdfs:label>
    <rdfs:comment xml:lang="en">
      A natural-language representation for a concept that is both human 
      readable and readable by the Cyc inference engine. These terms are not 
      guaranteed to refer to the same concept across time but are guaranteed to
      be consistent within a particular OWL export. Use 'cycAnnot:externalID'
      for unambiguously referring to a concept across OWL exports or across Cyc
      inference engines.
    </rdfs:comment>
  </owl:AnnotationProperty>

  <owl:Class rdf:about="Mx4rv0AdNJwpEbGdrcN5Y29ycA">
    <rdfs:comment xml:lang="en">The collection of all card games in which the objective of play is to win tricks, where a trick consists of each player in turn playing one card face up on the table (a few games have multiple tricks where several cards may be played at once).  Playing the first card to a trick is called leading.  There is some rule to determine which card wins the trick (for example the highest card of the suit led or the highest trump card played).  The cards played to the trick are captured and generally placed face down in front of the winner of the trick.  Usually the winner of a trick leads to the next.  &lt;a href=&quot;http://sw.opencyc.org/2008/06/10/concept/Mx4rv0AdNJwpEbGdrcN5Y29ycA&quot; class=&quot;cyc_term&quot;&gt;TrickTakingCardGame&lt;/a&gt; is covered by two sub-collections, &lt;a href=&quot;http://sw.opencyc.org/2008/06/10/concept/Mx4rwFRLFZwpEbGdrcN5Y29ycA&quot; class=&quot;cyc_term&quot;&gt;PlainTrickCardGame&lt;/a&gt;s and &lt;a href=&quot;http://sw.opencyc.org/2008/06/10/concept/Mx4rvkIfK5wpEbGdrcN5Y29ycA&quot; class=&quot;cyc_term&quot;&gt;PointTrickCardGame&lt;/a&gt;s.</rdfs:comment>
    <cycAnnot:label xml:lang="en">TrickTakingCardGame</cycAnnot:label>
    <rdfs:label xml:lang="en">trick-taking card game</rdfs:label>
    <rdfs:subClassOf rdf:resource="Mx4rvyKgTpwpEbGdrcN5Y29ycA"/>
    <rdf:type rdf:resource="Mx4rvVirnZwpEbGdrcN5Y29ycA"/>
    <rdf:type rdf:resource="Mx4rvVitN5wpEbGdrcN5Y29ycA"/>
    <owl:sameAs rdf:resource="&ocyc;Mx4rv0AdNJwpEbGdrcN5Y29ycA"/>
    <owl:sameAs rdf:resource="http://dbpedia.org/resource/Trick-taking_game"/>
    <owl:sameAs rdf:resource="&cyc;Mx4rv0AdNJwpEbGdrcN5Y29ycA"/>
    <Mx4rwLSVCpwpEbGdrcN5Y29ycA xml:lang="en">trick-taking games</Mx4rwLSVCpwpEbGdrcN5Y29ycA>
    <Mx4rwLSVCpwpEbGdrcN5Y29ycA xml:lang="en">trick-taking card games</Mx4rwLSVCpwpEbGdrcN5Y29ycA>
    <Mx4rwLSVCpwpEbGdrcN5Y29ycA xml:lang="en">trick-taking game</Mx4rwLSVCpwpEbGdrcN5Y29ycA>
    <wikipediaArticleURL>http://en.wikipedia.org/wiki/Trick-taking_game</wikipediaArticleURL>
  </owl:Class>

  <owl:Class rdf:about="Mx4rwFRLFZwpEbGdrcN5Y29ycA">
    <rdfs:subClassOf rdf:resource="Mx4rv0AdNJwpEbGdrcN5Y29ycA"/>
    <rdfs:comment xml:lang="en">The subcollection of all &lt;a href=&quot;http://sw.opencyc.org/2008/06/10/concept/Mx4rv0AdNJwpEbGdrcN5Y29ycA&quot; class=&quot;cyc_term&quot;&gt;TrickTakingCardGame&lt;/a&gt;s in which the value of the trick does not depend on what cards it contains.  The object of such games will typically be to win some number of tricks, or as many tricks as possible.  Occasionally the object is to win a specific trick (like the last one).  There are also some plain trick games where the object is to lose tricks (such as &lt;a href=&quot;http://sw.opencyc.org/2008/06/10/concept/Mx4rwI4sx5wpEbGdrcN5Y29ycA&quot; class=&quot;cyc_term&quot;&gt;HeartsGame&lt;/a&gt;).  Other examples of &lt;a href=&quot;http://sw.opencyc.org/2008/06/10/concept/Mx4rwFRLFZwpEbGdrcN5Y29ycA&quot; class=&quot;cyc_term&quot;&gt;PlainTrickCardGame&lt;/a&gt;s are &lt;a href=&quot;http://sw.opencyc.org/2008/06/10/concept/Mx4rvmlcn5wpEbGdrcN5Y29ycA&quot; class=&quot;cyc_term&quot;&gt;Spades_CardGame&lt;/a&gt;, &lt;a href=&quot;http://sw.opencyc.org/2008/06/10/concept/Mx4rv1FL05wpEbGdrcN5Y29ycA&quot; class=&quot;cyc_term&quot;&gt;Whist&lt;/a&gt;, &lt;a href=&quot;http://sw.opencyc.org/2008/06/10/concept/Mx4rwOEVvZwpEbGdrcN5Y29ycA&quot; class=&quot;cyc_term&quot;&gt;Bridge_TheGame&lt;/a&gt;.</rdfs:comment>
    <cycAnnot:label xml:lang="en">PlainTrickCardGame</cycAnnot:label>
    <rdfs:label xml:lang="en">plain-trick card game</rdfs:label>
  </owl:Class>

  <owl:Class rdf:about="Mx4rvkIfK5wpEbGdrcN5Y29ycA">
    <rdfs:subClassOf rdf:resource="Mx4rv0AdNJwpEbGdrcN5Y29ycA"/>
    <rdfs:label xml:lang="en">point-trick card game</rdfs:label>
    <cycAnnot:label xml:lang="en">PointTrickCardGame</cycAnnot:label>
    <rdfs:comment xml:lang="en">The subcollection of all &lt;a href=&quot;http://sw.opencyc.org/2008/06/10/concept/Mx4rv0AdNJwpEbGdrcN5Y29ycA&quot; class=&quot;cyc_term&quot;&gt;TrickTakingCardGame&lt;/a&gt;s in which the value of the trick does depend on what cards it contains.  Point trick games are so called because the cards have point values, and the result is determined not by the number of tricks taken, but by the total point value of the cards taken.  &lt;a href=&quot;http://sw.opencyc.org/2008/06/10/concept/Mx4rvdNkg5wpEbGdrcN5Y29ycA&quot; class=&quot;cyc_term&quot;&gt;Tarot_CardGame&lt;/a&gt; is an example of a &lt;a href=&quot;http://sw.opencyc.org/2008/06/10/concept/Mx4rvkIfK5wpEbGdrcN5Y29ycA&quot; class=&quot;cyc_term&quot;&gt;PointTrickCardGame&lt;/a&gt;.</rdfs:comment>
  </owl:Class>

  <owl:Class rdf:about="Mx4rvyKgTpwpEbGdrcN5Y29ycA">
    <rdfs:comment xml:lang="en">All instances of games played with playing cards</rdfs:comment>
    <cycAnnot:label xml:lang="en">CardGame</cycAnnot:label>
    <rdfs:label xml:lang="en">card game</rdfs:label>
  </owl:Class>

  <owl:Class rdf:about="&cyc;Mx4rv0AdNJwpEbGdrcN5Y29ycA">
    <rdfs:comment xml:lang="en">The collection of all card games in which the objective of play is to win tricks, where a trick consists of each player in turn playing one card face up on the table (a few games have multiple tricks where several cards may be played at once).  Playing the first card to a trick is called leading.  There is some rule to determine which card wins the trick (for example the highest card of the suit led or the highest trump card played).  The cards played to the trick are captured and generally placed face down in front of the winner of the trick.  Usually the winner of a trick leads to the next.  &lt;a href=&quot;http://sw.opencyc.org/2008/06/10/concept/Mx4rv0AdNJwpEbGdrcN5Y29ycA&quot; class=&quot;cyc_term&quot;&gt;TrickTakingCardGame&lt;/a&gt; is covered by two sub-collections, &lt;a href=&quot;http://sw.opencyc.org/2008/06/10/concept/Mx4rwFRLFZwpEbGdrcN5Y29ycA&quot; class=&quot;cyc_term&quot;&gt;PlainTrickCardGame&lt;/a&gt;s and &lt;a href=&quot;http://sw.opencyc.org/2008/06/10/concept/Mx4rvkIfK5wpEbGdrcN5Y29ycA&quot; class=&quot;cyc_term&quot;&gt;PointTrickCardGame&lt;/a&gt;s.</rdfs:comment>
    <cycAnnot:label xml:lang="en">TrickTakingCardGame</cycAnnot:label>
    <rdfs:label xml:lang="en">trick-taking card game</rdfs:label>
  </owl:Class>

  <owl:ObjectProperty rdf:about="Mx4rwLSVCpwpEbGdrcN5Y29ycA">
    <rdfs:label xml:lang="en">Pretty String</rdfs:label>
    <rdfs:comment xml:lang="en">(&lt;a href=&quot;http://sw.opencyc.org/2008/06/10/concept/Mx4rwLSVCpwpEbGdrcN5Y29ycA&quot; class=&quot;cyc_term&quot;&gt;prettyString&lt;/a&gt; TERM STRING) means that STRING is the English word or expression (sequence of words) commonly used to refer to TERM.  The predicate &lt;a href=&quot;http://sw.opencyc.org/2008/06/10/concept/Mx4rwLSVCpwpEbGdrcN5Y29ycA&quot; class=&quot;cyc_term&quot;&gt;prettyString&lt;/a&gt; is used by the code which generates CycL to English paraphrases, but its applicability is not restricted to this use.</rdfs:comment>
    <cycAnnot:label xml:lang="en">prettyString</cycAnnot:label>
  </owl:ObjectProperty>

  <owl:DataProperty rdf:about="wikipediaArticleURL">
  </owl:DataProperty>

  <owl:Class rdf:about="&ocyc;Mx4rv0AdNJwpEbGdrcN5Y29ycA">
    <rdfs:comment xml:lang="en">The collection of all card games in which the objective of play is to win tricks, where a trick consists of each player in turn playing one card face up on the table (a few games have multiple tricks where several cards may be played at once).  Playing the first card to a trick is called leading.  There is some rule to determine which card wins the trick (for example the highest card of the suit led or the highest trump card played).  The cards played to the trick are captured and generally placed face down in front of the winner of the trick.  Usually the winner of a trick leads to the next.  &lt;a href=&quot;http://sw.opencyc.org/2008/06/10/concept/Mx4rv0AdNJwpEbGdrcN5Y29ycA&quot; class=&quot;cyc_term&quot;&gt;TrickTakingCardGame&lt;/a&gt; is covered by two sub-collections, &lt;a href=&quot;http://sw.opencyc.org/2008/06/10/concept/Mx4rwFRLFZwpEbGdrcN5Y29ycA&quot; class=&quot;cyc_term&quot;&gt;PlainTrickCardGame&lt;/a&gt;s and &lt;a href=&quot;http://sw.opencyc.org/2008/06/10/concept/Mx4rvkIfK5wpEbGdrcN5Y29ycA&quot; class=&quot;cyc_term&quot;&gt;PointTrickCardGame&lt;/a&gt;s.</rdfs:comment>
    <cycAnnot:label xml:lang="en">TrickTakingCardGame</cycAnnot:label>
    <rdfs:label xml:lang="en">trick-taking card game</rdfs:label>
  </owl:Class>

  <owl:Class rdf:about="Mx4rvVirnZwpEbGdrcN5Y29ycA">
    <cycAnnot:label xml:lang="en">ObjectType</cycAnnot:label>
    <rdfs:comment xml:lang="en">The collection of all collections that are &amp;quot;object-like&amp;quot; in at least one respect. A collection &lt;code&gt;&lt;b&gt;COL&lt;/b&gt;&lt;/code&gt; is object-like just in case there is some sense of &apos;part&apos; according to which any (or nearly any) given proper part of an instance of &lt;code&gt;&lt;b&gt;COL&lt;/b&gt;&lt;/code&gt; is &lt;i&gt;not&lt;/i&gt; itself an instance of &lt;code&gt;&lt;b&gt;COL&lt;/b&gt;&lt;/code&gt;; when this happens &lt;code&gt;&lt;b&gt;COL&lt;/b&gt;&lt;/code&gt; is said to be object-like with respect to that sense of &apos;part&apos;.
&lt;p/&gt;
More precisely, for a collection &lt;code&gt;&lt;b&gt;COL&lt;/b&gt;&lt;/code&gt; to be an instance of &lt;a href=&quot;http://sw.opencyc.org/2008/06/10/concept/Mx4rvVirnZwpEbGdrcN5Y29ycA&quot; class=&quot;cyc_term&quot;&gt;ObjectType&lt;/a&gt; it is sufficient that there be some specialization &lt;code&gt;&lt;b&gt;PARTPRED&lt;/b&gt;&lt;/code&gt; of &lt;a href=&quot;http://sw.opencyc.org/2008/06/10/concept/Mx4rwgfukKs8QdePzLB9nLNpTw&quot; class=&quot;cyc_term&quot;&gt;properParts&lt;/a&gt; such that, for any &lt;code&gt;&lt;b&gt;OBJ1&lt;/b&gt;&lt;/code&gt; and &lt;code&gt;&lt;b&gt;OBJ2&lt;/b&gt;&lt;/code&gt;, if &lt;code&gt;(&lt;a href=&quot;http://sw.opencyc.org/2008/06/10/concept/Mx4rvViBBJwpEbGdrcN5Y29ycA&quot; class=&quot;cyc_term&quot;&gt;isa&lt;/a&gt; &lt;b&gt;OBJ1&lt;/b&gt; &lt;b&gt;COL&lt;/b&gt;)&lt;/code&gt; and &lt;code&gt;(&lt;b&gt;PARTPRED&lt;/b&gt; &lt;b&gt;OBJ1&lt;/b&gt; &lt;b&gt;OBJ2&lt;/b&gt;)&lt;/code&gt; both hold, then &lt;code&gt;(&lt;a href=&quot;http://sw.opencyc.org/2008/06/10/concept/Mx4rvViBBJwpEbGdrcN5Y29ycA&quot; class=&quot;cyc_term&quot;&gt;isa&lt;/a&gt; &lt;b&gt;OBJ2&lt;/b&gt; &lt;b&gt;COL&lt;/b&gt;)&lt;/code&gt; does &lt;i&gt;not&lt;/i&gt; hold.  (Also sufficient for &lt;code&gt;&lt;b&gt;COL&lt;/b&gt;&lt;/code&gt;&apos;s being an object-type is that there be some specialization &lt;code&gt;&lt;b&gt;INVPARTPRED&lt;/b&gt;&lt;/code&gt; of the &lt;i&gt;inverse&lt;/i&gt; of &lt;a href=&quot;http://sw.opencyc.org/2008/06/10/concept/Mx4rwgfukKs8QdePzLB9nLNpTw&quot; class=&quot;cyc_term&quot;&gt;properParts&lt;/a&gt; (see &lt;a href=&quot;http://sw.opencyc.org/2008/06/10/concept/Mx4rvWHsNJwpEbGdrcN5Y29ycA&quot; class=&quot;cyc_term&quot;&gt;genlInverse&lt;/a&gt;) such that &lt;code&gt;(&lt;b&gt;INVPARTPRED&lt;/b&gt; &lt;b&gt;OBJ2&lt;/b&gt; &lt;b&gt;OBJ1&lt;/b&gt;)&lt;/code&gt;, with everything else remaining the same as above.)  Note that neither of the above sufficient conditions for &lt;code&gt;&lt;b&gt;COL&lt;/b&gt;&lt;/code&gt;&apos;s being an object-type is strictly necessary: some exceptions are allowed.  Thus as long as either one of the above conditionals holds in &lt;i&gt;nearly&lt;/i&gt; all cases, &lt;code&gt;&lt;b&gt;COL&lt;/b&gt;&lt;/code&gt; should be considered an instance of &lt;a href=&quot;http://sw.opencyc.org/2008/06/10/concept/Mx4rvVirnZwpEbGdrcN5Y29ycA&quot; class=&quot;cyc_term&quot;&gt;ObjectType&lt;/a&gt;.
&lt;p/&gt;
Here are two examples.  Consider &lt;a href=&quot;http://sw.opencyc.org/2008/06/10/concept/Mx4rvViVwZwpEbGdrcN5Y29ycA&quot; class=&quot;cyc_term&quot;&gt;Automobile&lt;/a&gt;.  Take an instance of that, say my car.  Now consider one of the proper &lt;a href=&quot;http://sw.opencyc.org/2008/06/10/concept/Mx4rvVj5FpwpEbGdrcN5Y29ycA&quot; class=&quot;cyc_term&quot;&gt;physicalParts&lt;/a&gt; of my car, say the steering wheel.  The steering wheel is &lt;i&gt;not&lt;/i&gt; an instance of &lt;a href=&quot;http://sw.opencyc.org/2008/06/10/concept/Mx4rvViVwZwpEbGdrcN5Y29ycA&quot; class=&quot;cyc_term&quot;&gt;Automobile&lt;/a&gt;.  And the same would be true for any proper physical part of any car.  So &lt;a href=&quot;http://sw.opencyc.org/2008/06/10/concept/Mx4rvViVwZwpEbGdrcN5Y29ycA&quot; class=&quot;cyc_term&quot;&gt;Automobile&lt;/a&gt; is an &lt;a href=&quot;http://sw.opencyc.org/2008/06/10/concept/Mx4rvVirnZwpEbGdrcN5Y29ycA&quot; class=&quot;cyc_term&quot;&gt;ObjectType&lt;/a&gt;.  Consider &lt;a href=&quot;http://sw.opencyc.org/2008/06/10/concept/Mx4rvVjyV5wpEbGdrcN5Y29ycA&quot; class=&quot;cyc_term&quot;&gt;CalendarYear&lt;/a&gt;. No proper &lt;a href=&quot;http://sw.opencyc.org/2008/06/10/concept/Mx4rvWn4OZwpEbGdrcN5Y29ycA&quot; class=&quot;cyc_term&quot;&gt;timeSlices&lt;/a&gt; of a year is itself a year.  So &lt;a href=&quot;http://sw.opencyc.org/2008/06/10/concept/Mx4rvVjyV5wpEbGdrcN5Y29ycA&quot; class=&quot;cyc_term&quot;&gt;CalendarYear&lt;/a&gt; is an &lt;a href=&quot;http://sw.opencyc.org/2008/06/10/concept/Mx4rvVirnZwpEbGdrcN5Y29ycA&quot; class=&quot;cyc_term&quot;&gt;ObjectType&lt;/a&gt;.  
&lt;p/&gt;
See &lt;a href=&quot;http://sw.opencyc.org/2008/06/10/concept/Mx4rvVir35wpEbGdrcN5Y29ycA&quot; class=&quot;cyc_term&quot;&gt;StuffType&lt;/a&gt; for the contrasting (though not disjoint) notion of being stuff-like.</rdfs:comment>
    <rdfs:label xml:lang="en">type of object</rdfs:label>
  </owl:Class>

  <owl:Class rdf:about="Mx4rvVitN5wpEbGdrcN5Y29ycA">
    <rdfs:label xml:lang="en">type of temporally stuff-like thing</rdfs:label>
    <rdfs:comment xml:lang="en">A specialization of &lt;a href=&quot;http://sw.opencyc.org/2008/06/10/concept/Mx4rvVir35wpEbGdrcN5Y29ycA&quot; class=&quot;cyc_term&quot;&gt;StuffType&lt;/a&gt; (q.v.) whose instances are all and only those collections that are temporally stuff-like. A collection &lt;code&gt;&lt;b&gt;COL&lt;/b&gt;&lt;/code&gt; is temporally stuff-like just in case every purely temporal part (see &lt;a href=&quot;http://sw.opencyc.org/2008/06/10/concept/Mx4rvWn4OZwpEbGdrcN5Y29ycA&quot; class=&quot;cyc_term&quot;&gt;timeSlices&lt;/a&gt;) of an instance of &lt;code&gt;&lt;b&gt;COL&lt;/b&gt;&lt;/code&gt; is itself an instance of &lt;code&gt;&lt;b&gt;COL&lt;/b&gt;&lt;/code&gt;, unless it is a temporal part of a temporal granule of &lt;code&gt;&lt;b&gt;COL&lt;/b&gt;&lt;/code&gt; (see &lt;a href=&quot;http://sw.opencyc.org/2008/06/10/concept/Mx4rvVjaJJwpEbGdrcN5Y29ycA&quot; class=&quot;cyc_term&quot;&gt;granuleOfTemporalStuff&lt;/a&gt;).
&lt;p/&gt;
More precisely, for a collection &lt;code&gt;&lt;b&gt;COL&lt;/b&gt;&lt;/code&gt; to be an instance of &lt;a href=&quot;http://sw.opencyc.org/2008/06/10/concept/Mx4rvVitN5wpEbGdrcN5Y29ycA&quot; class=&quot;cyc_term&quot;&gt;TemporalStuffType&lt;/a&gt; it is both a necessary and sufficient condition that for any &lt;code&gt;&lt;b&gt;OBJ1&lt;/b&gt;&lt;/code&gt; and &lt;code&gt;&lt;b&gt;OBJ2&lt;/b&gt;&lt;/code&gt; (with &lt;code&gt;&lt;b&gt;OBJ2&lt;/b&gt;&lt;/code&gt; at or above &lt;code&gt;&lt;b&gt;COL&lt;/b&gt;&lt;/code&gt;&apos;s temporal granularity level), if &lt;code&gt;(&lt;a href=&quot;http://sw.opencyc.org/2008/06/10/concept/Mx4rvViBBJwpEbGdrcN5Y29ycA&quot; class=&quot;cyc_term&quot;&gt;isa&lt;/a&gt; &lt;b&gt;OBJ1&lt;/b&gt; &lt;b&gt;COL&lt;/b&gt;)&lt;/code&gt; and &lt;code&gt;(&lt;a href=&quot;http://sw.opencyc.org/2008/06/10/concept/Mx4rvWn4OZwpEbGdrcN5Y29ycA&quot; class=&quot;cyc_term&quot;&gt;timeSlices&lt;/a&gt; &lt;b&gt;OBJ1&lt;/b&gt; &lt;b&gt;OBJ2&lt;/b&gt;)&lt;/code&gt;, then &lt;code&gt;(&lt;a href=&quot;http://sw.opencyc.org/2008/06/10/concept/Mx4rvViBBJwpEbGdrcN5Y29ycA&quot; class=&quot;cyc_term&quot;&gt;isa&lt;/a&gt; &lt;b&gt;OBJ2&lt;/b&gt; &lt;b&gt;COL&lt;/b&gt;)&lt;/code&gt;.
&lt;p/&gt;
Consider &lt;a href=&quot;http://sw.opencyc.org/2008/06/10/concept/Mx4rvVi0gpwpEbGdrcN5Y29ycA&quot; class=&quot;cyc_term&quot;&gt;WalkingOnTwoLegs&lt;/a&gt;.  Take an arbitrary instance &lt;code&gt;&lt;b&gt;WALK&lt;/b&gt;&lt;/code&gt; of this collection (say Miss America 2000&apos;s victory walk down the runway and back); and then take an arbitrary time-slice &lt;code&gt;&lt;b&gt;SUBWALK&lt;/b&gt;&lt;/code&gt; of &lt;code&gt;&lt;b&gt;WALK&lt;/b&gt;&lt;/code&gt; that subsumes at least one instance of (the &lt;a href=&quot;http://sw.opencyc.org/2008/06/10/concept/Mx4rvVjaJJwpEbGdrcN5Y29ycA&quot; class=&quot;cyc_term&quot;&gt;granuleOfTemporalStuff&lt;/a&gt; for &lt;a href=&quot;http://sw.opencyc.org/2008/06/10/concept/Mx4rvVi0gpwpEbGdrcN5Y29ycA&quot; class=&quot;cyc_term&quot;&gt;WalkingOnTwoLegs&lt;/a&gt;) &lt;a href=&quot;http://sw.opencyc.org/2008/06/10/concept/Mx4rvViYBpwpEbGdrcN5Y29ycA&quot; class=&quot;cyc_term&quot;&gt;TakingAStep&lt;/a&gt; (say her trip back from the end of the runway).  &lt;code&gt;&lt;b&gt;SUBWALK&lt;/b&gt;&lt;/code&gt; is itself an instance of &lt;a href=&quot;http://sw.opencyc.org/2008/06/10/concept/Mx4rvVi0gpwpEbGdrcN5Y29ycA&quot; class=&quot;cyc_term&quot;&gt;WalkingOnTwoLegs&lt;/a&gt;.  So &lt;a href=&quot;http://sw.opencyc.org/2008/06/10/concept/Mx4rvVi0gpwpEbGdrcN5Y29ycA&quot; class=&quot;cyc_term&quot;&gt;WalkingOnTwoLegs&lt;/a&gt; is an instance of &lt;a href=&quot;http://sw.opencyc.org/2008/06/10/concept/Mx4rvVitN5wpEbGdrcN5Y29ycA&quot; class=&quot;cyc_term&quot;&gt;TemporalStuffType&lt;/a&gt;. See &lt;a href=&quot;http://sw.opencyc.org/2008/06/10/concept/Mx4rvViq35wpEbGdrcN5Y29ycA&quot; class=&quot;cyc_term&quot;&gt;TemporalObjectType&lt;/a&gt; for the disjoint notion of being temporally object-like.</rdfs:comment>
    <cycAnnot:label xml:lang="en">TemporalStuffType</cycAnnot:label>
  </owl:Class>

  <owl:Thing rdf:about="http://dbpedia.org/resource/Trick-taking_game">
    <rdfs:comment xml:lang="en">The collection of all card games in which the objective of play is to win tricks, where a trick consists of each player in turn playing one card face up on the table (a few games have multiple tricks where several cards may be played at once).  Playing the first card to a trick is called leading.  There is some rule to determine which card wins the trick (for example the highest card of the suit led or the highest trump card played).  The cards played to the trick are captured and generally placed face down in front of the winner of the trick.  Usually the winner of a trick leads to the next.  &lt;a href=&quot;http://sw.opencyc.org/2008/06/10/concept/Mx4rv0AdNJwpEbGdrcN5Y29ycA&quot; class=&quot;cyc_term&quot;&gt;TrickTakingCardGame&lt;/a&gt; is covered by two sub-collections, &lt;a href=&quot;http://sw.opencyc.org/2008/06/10/concept/Mx4rwFRLFZwpEbGdrcN5Y29ycA&quot; class=&quot;cyc_term&quot;&gt;PlainTrickCardGame&lt;/a&gt;s and &lt;a href=&quot;http://sw.opencyc.org/2008/06/10/concept/Mx4rvkIfK5wpEbGdrcN5Y29ycA&quot; class=&quot;cyc_term&quot;&gt;PointTrickCardGame&lt;/a&gt;s.</rdfs:comment>
    <cycAnnot:label xml:lang="en">TrickTakingCardGame</cycAnnot:label>
    <rdfs:label xml:lang="en">trick-taking card game</rdfs:label>
  </owl:Thing>

</rdf:RDF>
